Diplomacy Island is the next step in over a decade of research and development in the field of Virtual Diplomacy. Through Second Life, Diplo will explore new possibilities for diplomatic representation and interaction. Diplomacy Island will also be another channel for Diplo’s main mission of assisting small and developing countries in participating meaningfully in international relations. At the Island, Diplo will also promote development issues among Second Life citizens.
What is Second Life?
Second Life ( SL) is an Internet-based virtual world which has substantially developed over the past year. More than five million users worldwide have registered to become part of this virtual world developed by Linden Lab.
The users, or Residents, interact with each other through mobile avatars, providing an advanced level of social network services. They can explore, meet other Residents, socialise, participate in educational and social activities both individually and in groups, and create and trade virtual property and services with one another.
The stated goal of Linden Lab was to create a world like the Metaverse described by Neal Stephenson in his novel Snow Crash. The Residents define Second Life – they create a world in which to communicate, interact, play and do business.
Second Life’s virtual currency is the Linden Dollar (Linden, or L$) and is exchangeable for US Dollars in the marketplace operated by/driven by residents, Linden Lab and real life companies.
More than 60 universities have established campuses in Second Life, alongsidemany companies and media houses. Some of these are Aarhus Business College of Denmark, Harvard University, Leeds Metropolitan University, New York University, Newcastle University, Sheffield Hallam University, Stanford University, the University of Edinburgh and Virginia Tech.
How to find us in Second Life
Your computer must meet these REQUIREMENTS or you may not be able to successfully participate in Second Life.
Address of Diplomacy Island in Second Life:
- from the Net: Diplomacy Island
- our SL “latitude/longitude” (if you are in SL) is: 150,191,26
Second Life Official Blog
Highlights from the Second Life Destination Guide 7/25/2014
Second Life is full of amazing user-created destinations, and the weekend is a perfect time to leave your virtual home and explore. Deciding or knowing where to go might seem challenging, but we’ve got a sampler platter of some virtual points of interests in our Second Life Destination Guide to get you started.
Check below for a colorful quest into a possible future civilization, or don the ol’ helm and greatsword for an extensive multi-sim fantasy world. For a more cerebral change of pace, there’s an intricate photo gallery, a romantic floating garden, or a kaleidoscopic wireframe installation to see. If you’re looking to get a little dancing in, class things up with cool marble, soft velvet and some Cuban salsa.
Wherever you choose to go, why not take a second to show off your adventures on the Official Second Life Flickr Page? SLShare to Flickr makes it easier than ever. If you stumble upon something you don’t see in the Destination Guide, please share those creations.
“Happily Ever Avatar” Seeks One More Special Story
Earlier this year, we blogged about a British documentary company that was seeking stories from couples who had met in online communities, for a series to be called “Happily Ever Avatar.”
The production team has since filmed five couples who first met in Second Life and found happiness together other offline as well. The team notes that “this is a positive look at virtual relationships. We are determined to open people’s minds to the possibilities that virtual worlds offer.”
One story they have yet to capture is a couple that is just about to meet offline for the first time, and so they’re currently seeking a Second Life couple open to having their first offline meeting filmed for the series. Ideally, at least one person involved would be in the UK. The deadline for filming is October, so they’re hoping to find a couple planning to meet in August of September.
If this sounds like something you might be interested in, you can find out more by contacting zoe.dobson[at]back2back.tv.
Limited Time Offer: Save 50% on Premium Membership and Get the New Premium Gift Airship!
For a limited time, we’re offering 50 percent off Premium Membership*! There’s no better time to see what’s available to Premium members of Second Life.
As a Premium member, you’ll enjoy rewards like exclusive Resident-created gifts, access to special Premium Sandboxes, as well as Live Chat support. Plus, you’ll get your own inworld home, a L$1000 sign-up bonus, and weekly L$ rewards to spend on whatever you like. You can read more details about Premium benefits here
Today, a new Premium gift is available! Go Premium today and jump behind the helm of your new interactive pirate airship, the Linden Marauder. Enjoy fast-action, high flying fun-near-the-sun, or menace the airways with your armament of cannons. Premium members can pick up their airships here.
This limited-time discount offer is available only for memberships on the Quarterly billing plan. Discount will be applied to the first quarterly billing cycle only, and all future charges will be at the regular Premium price. To qualify, Second Life members must have an active Basic account or create a new Second Life account. Discount offer begins on Friday the 18th of July at 8:00 am Pacific Daylight Time (PDT) and expires on Monday the 4th of August 2014 at 08:00 am Pacific Daylight Time (PDT).
Upcoming Improvements to Second Life
At Linden Lab, we’ve recently been reviewing the long list of improvements and enhancements we want to bring to Second Life, weighing priorities, and scoping out important projects for the next few months. We wanted to share a few highlights from the list of projects we’ll be working on so that you can know what improvements to expect in the coming months. This isn’t an exhaustive list, of course, but here are a few of the initiatives we think will have a big impact on improving all of our Second Life experiences.
Releasing Experience Keys
We recently put out a call for creators to join a limited beta for Experience Keys - new LSL functions and calls that make it possible to bypass the multiple permissions dialogs that you encounter with scripted objects today. Thanks to the applications we received, we now have enough creators to move ahead with the beta, and we’ve begun giving these beta users access the keys. The feedback we get from beta participants will help determine our next steps for making Experience Keys available to everyone, and we may start by expanding the beta group with a second group of creators.
Improving Group Chat Performance
Today, group chat messages can sometimes take a long time to be delivered, and in some cases delivery fails entirely. This is an issue that impacts lots of Second Life users, and it’s something we’re actively working to improve. Anyone should be able to reliably hold a conversation using group chat in Second Life without delivery delays or other problems.
We’re carefully monitoring the effects of the changes we make to improve group chat performance, and so far, the results of efforts like upgrading the servers that host chat have been positive. We anticipate that the work to improve group chat performance will continue for some time as we identify the underlying causes of the issues, experiment with different fixes, and analyze results, and as we move forward, we’ll use this blog to share our progress.
Implementing the Chrome Embedded Framework
We’re working to upgrade the component of the Viewer that’s responsible for rendering web content, including the Viewer splash screen (displayed before login), the content of a number of floaters, and inworld media-on-a-prim. This is important because it will fix a number of bugs (especially related to streaming media) that currently affect many Second Life users, and it will also make available many modern web features that aren’t possible with the Viewer today.
We’re making good progress on this initiative already, and expect to have an experimental Project Viewer ready for testing soon.
More Texture and Mesh Loading Improvements
Building upon the performance enhancements we made with Project Shining, we are continuing to make improvements to how the Viewer retrieves texture and mesh data from our servers.
The next round of improvements will reduce the number of connections the Viewer needs to get this data (making it easier on your router and network), while also using each connection to retrieve more data more quickly (for the technically inclined, this means that among other things we will add support for HTTP pipelining).
These improvements will mean that as you explore Second Life, objects will appear more quickly and reliably, especially for users who have longer latency connections (higher “ping times”), such as those who live outside the US.
We have begun doing small scale testing with a selected group of users, and the early results have been great from a performance point of view. Unfortunately, we’ve also encountered a bug that we need to tackle before we can move on to releasing a project Viewer. We’re eager to move ahead as quickly as we can, and will use this blog to announce that project Viewer as soon as it’s available.
Stay tuned for more!
Again, these certainly aren’t the only things we’re working on as we continue to improve Second Life, but they’re among our priority initiatives in the coming months. As we move forward on these and other improvements, you’ll hear more from us on this blog, so keep an eye out!
Updates to Section 2.3 of the Terms of Service
When we updated our Terms of Service in August 2013, the revised language of Section 2.3, the “Service Content License,” caused concern among certain Second Life creators. The revision to this section was worded in such a way that these creators expressed concern that we intended to appropriate their original creations and sell or license such creations without their permission. As our historical practice demonstrates and as we have since tried to clarify, this was absolutely not our intent. Creators are the lifeblood of Second Life. It is you who have populated Second Life with a petabyte worth of unique content and experiences, and it is important for our collective and continued success that you remain confident in continuing to create in our world. To be clear: Linden Lab respects the proprietary rights of Second Life’s content creators and prides itself in its success in providing platforms on which users can create original content and profit from their creations.
As part of an update to our Terms of Service today, we have made a modification to further clarify Section 2.3. The updated section still provides Linden Lab with the rights that we need in order to operate and promote Second Life, so you will see that we have retained much of the language as the previous version. However, the updated section now also includes limits that better match our intended meaning, and we hope will assuage some of the concerns we heard about the previous version.
First, the modified version limits our rights with respect to user-created content in Second Life by restricting our use “inworld or otherwise on the Service.” Additionally, it limits our right to “sell, re-sell or sublicense (through multiple levels)” your Second Life creations by requiring some affirmative action on your part in order for us to do so. This language mirrors the corresponding User Content License currently in Section 2.4, which has been part of the Terms of Service for years.
We know that the legal language of documents such as the Terms of Service can seem daunting, and we expect that some creators may continue to have concerns about particular elements of the updated agreement. Today’s revision to this section of the Terms of Service more closely expresses our intent - that we do not intend to appropriate or sell your content outside of our Service - and our hope is that the limitations clarified in the updated language of this section will support creators’ confidence in our platform.
As with any document like this, it’s important to read the whole Terms of Service before agreeing to it. Section 2.3 isn’t the only thing that’s changed - we’ve also added the updated policy for skill gaming, which we blogged about here - but we wanted to blog about this update to be clear about what’s different in this section, what it means, and why we made the change.